There are fourteen playable characters who each have their own playstyle: some are fast, some are slow, some are ranged, some specialize in close-combat, and they have different proficiencies in magic use. There are some fighting game style elements like movement-canceling for skilled action players. Instead of navigating through menus, actions are mapped to the face buttons for quick access. Unlike Crisis Core -Final Fantasy VII-, the combat is party-based. The battle system is an evolution of the “ATB Kai” system created by Takatsugu Nakazawa for Final Fantasy X-2, and later refined in Crisis Core -Final Fantasy VII. Much of the combat involves determining enemies’ weak points through Killsight, allowing players to deal a deathblow. The cadets each have unique playstyles based on their weapon and on their equipped abilities. Final Fantasy Type-0 uses fast-paced, action-based combat in which actions are mapped to face buttons rather than accessed through menus.
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